We’ve heard you say that board games rival films in terms of storytelling. Can you explain?
“Sure. Unlike movies that require viewers to take on a passive role, board games require active participation. Players are a part of the story as opposed to nothing more than outside observers.”
What’s an example of a board game that doubles as a vehicle for storytelling?
“Gloomhaven is the first title that comes to mind. Character development, decision-based outcomes, and facing consequences for specific actions all mimic real-life scenarios, and they pull players into the action.”
So, you’re saying that board games aren’t simply telling a story, but instead allowing users to become a part of the plot?
“Exactly. Even classics such as chess and backgammon require proactive participation. This is one of the reasons why they are so engrossing.”
How are some games able to create such a captivating narrative?
“According to the research that I’ve compiled, the design of the game is the most important metric. Artwork, in-play mechanics, accessories (such as the dice used in Dungeons & Dragons), and the story will all determine the level of player immersion.”
Is storytelling the main reason why board games remain popular?
“To a large extent, yes. While there’s nothing wrong with a casual experience, players are just as eager to become involved within an unpredictable experience; especially one that requires them to adapt to different scenarios.”

What are some other board games that are just as known for their storytelling abilities?
“Good question. A few of the titles that I’ve become particularly interested in include Mysterium, Tales of the Arabian Nights, Aftermath, and Sleeping Gods.”
So, are you saying that board games can be more appealing than watching a film?
“This really depends on the individual. Some people simply love being entertained without needing to perform any action. Others are instead keen to be transported to a different world through the art of proactive storytelling; even if only for a short period of time.”
What would you define as a good story in terms of board games?
“Developers should take into account qualities such as the physical mechanics, the visuals, the types of decisions players can make, and the role of competition.”
How does budget play a role?
“Films are often provided with much larger budgets when compared to board games. However, plenty of so-called blockbusters have also flopped. The question is how developers use the resources at their disposal.”
What about games without a firm narrative? Can these still be a story?
“Why not? Artwork alone can convey a kaleidoscope of different emotions. Some games with rather ‘thin’ narratives also require players to become more involved; creating an even more engaging end-user experience.”
Do you feel that narrative-driven board games are on the rise?
“Absolutely. Character development, world building, resource farming, and role-playing are beginning to appeal to the next generation of enthusiasts.”
How do physical components such as dice play a role?
“I’ll give you an example. Imagining opening up a new game, and encountering a 16-sided die. You’ll immediately know that an unpredictable adventure awaits. This is why physical design is just as important as the plot.”
How have narrative-driven titles affected the social side of gaming?
“Strong stories often require players to work together, to solve problems, and to rely on specific skill sets. This type of cooperation is actually a great way to build real-life bonds.”
Why do you believe that some board games fail to deliver on their promises?
“Similar to films, not all developers appreciate what the audience wants. I’ve always embraced a data-driven approach when it comes to initial research. Even the most immersive stories won’t hit the mark if they’re speaking to the wrong demographic.”
Going back to films, do you feel that certain franchises can influence the board game industry?
“Without a doubt. The Marvel Comics Universe is a perfect example of how board games can take advantage of the momentum of such franchises. I’m actually surprised that more developers haven’t leveraged the possibilities.”
How important is originality when it comes to narrative-based gameplay?
“Extremely important. You can’t simply re-hash existing plots, and hope for success. Players are looking for originality, so innovation is key.”
Can board game developers take any lessons from the film community?
“There are plenty of opportunities here. Highly successful films tend to reflect societal interests. These provide a great way to appreciate the latest trends, and to incorporate these into a new game.”
Is there any direct competition between films and board games?
“Not that I have seen. We’re really discussing two different genres. If anything, I feel that each can be used to compliment the other in terms of public exposure.”
Are there any board games that have been turned into movies?
“There are plenty of examples. Clue, Dungeons & Dragons, OUIJA, and Battleship are some examples off the top of my head.”
What does the future of board games have in store?
It’s impossible to deny the digital age. I feel that we’ll witness technologies such as augmented reality, VR headsets, and even WiFi games that connect to the online community.

